- 5 HD Video Files
- Final lowpoly .FBX file
Duration: 9hr 15m of video in MP4 format with audio commentary in English
- Lowpoly (3hr 59m, 2 videos - about 50% audio commentary)
- UV coordinates (2videos, 3hr 18m - about 50% audio commentary)
- Baking (1hr 57 min - about 50% audio commentary)
In this chapter you will learn how to create a game ready, lowpoly mesh with efficient uv coordinates for the turretgun asset and then bake the highpoly asset to your lowpoly mesh.
First, we are going to create a lowpoly mesh based on the highpoly asset and I will teach you all the important principles and techniques to create a perfect low poly asset.
Afterwards, you will learn how to unwrap your mesh including which parts you want to keep unique and which parts you want to mirror to save on UV space.
You will learn advanced unwrapping techniques like unfold strip from loop and how to use Roadkill 3D and the LSCM algorithm to create uv coordinates fast and effortlessly.
In the end, we will bake the highpoly mesh onto your lowpoly object using Xnormal to create a flawless bake.
3D Studio Max 2015, Xnormal, various scripts and plugins.
Some of the scripts that I am using in 3D Studio Max like rappatools need to be bought separately if you want to use them. They are not needed to follow the basic principles of this course but will speed up your workflow.
Do not sell the included files and assets in any way and do not use the files or the final turretgun asset for commercial purposes. This tutorial is meant to be for a single user and is not meant to be shared. By purchasing the content you agree to these terms.