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      Creating an Aged Wood Texture in Substance Designer | Derk Elshof

      The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.

      Derk is well known for his clean style, attention to detail, and his ability to recreate almost any type of material using nothing but Substance Designer. And as a bonus, watch as Derk sculpts a medieval door and applies his texture in Substance Painter. 

      Derk is a Junior Material Artist at Massive Entertainment - A Ubisoft Studio. He got his start as a 2D/3D Artist in Motion Graphics and VFX. While studying 3D Animation, he found his passion for material creation while using Substance Designer. Upon graduating he freelanced for Dekegon before making his way to Massive. His breakdowns and methodology can be found on Experience points and 80lvl.

      Contents

      - 3 hours narrated, step-by-step video tutorial (Substance Designer)

      - 3 hours 20 minutes unnarrated video tutorial (ZBrush and Substance Painter)

      - References

      - 1080 Resolution

      - Stream video directly (for Studios who need downloadable files, get in touch)

      Software Used

      - Substance Designer

      - ZBrush

      - Substance Painter

      Level

      Beginner to Intermediate

      Prerequisite

      Familiar with software used

      License

      Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

      *Digital products are non-refundable

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      Creating an Aged Wood Texture in Substance Designer | Derk Elshof

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