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      $15

      Creating a Fantasy Trim Texture | Phil Liu

      Learning how to model intricate and decorative shapes is a must for the environment artist, especially those working or aspiring to work on fantasy or sci-fi projects. This tutorial takes you through some great workflows on how to create super detailed shapes utilizing Maya, Substance Designer and Substance Painter to get incredible results.

      Follow along as Phil shares his professional techniques for breaking down the process of creating a variety of ornate shapes for trims in different styles, from art nouveau to gothic. 

      Phil is a Senior 3D Artist working the video game industry for more than 6 years. He has worked at many AAA studios such as 343 Industries, ArenaNet, Monolith Productions (WB games). He has contributed to multiple titles including Middle Earth Shadow of War, Guild Wars 2, Halo 5, Saints Row 4 as well as multiple upcoming unannounced games. Primarily an environment artist, he also has professional experience in weapon, vehicle, and creature creation. His work can be seen in 3D World Magazine 247, 80lvl, and Expose 9. In his spare time, he is super passionate about creating fantasy and sci-fi art work.

      Contents

      - 12 hours narrated, step-by-step video tutorial

      - Reference Board

      - Working files

      - Personal script files

      - 1080 Resolution

      - Stream video directly (for Studios who need downloadable files, get in touch)

      Software Used

      - Maya

      - ZBrush

      - Substance Designer

      - Substance Painter

      Level

      Intermediate

      Prerequisite

      Familiar with software used

      License

      Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

      *Digital products are non-refundable

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      Creating a Fantasy Trim Texture | Phil Liu

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      05/18

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