One glimpse at Lennard Claussen's portfolio, and you'll understand why we're thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process.
In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.
By the end of this tutorial, you will have a solid understanding of how to create complex geometry in Maya, how to detail your models and create realistic-looking textures, as well as how to create a final portfolio piece.
If you're not following Lennard yet, you should. And if you're ready to learn his workflow from start to finish, check out this tutorial.
Lennard Claussen is a digital artist from Hamburg, Germany. He currently works as a freelancer in the field of look development at Infected Digital. He specializes in hard surface asset creation and is known for complex weapons and vehicles. His work is highly influenced by the Maschinen Krieger Universe and the Wolfenstein franchise. Lennard's asset creation workflow has been featured on 80lvl.
- 15 hours narrated, step-by-step video tutorial
- Marking Menu
- Exclusive discount code to Maya plugin HardMesh
- 1080 Resolution
- Stream video directly (for Studios who need downloadable files, get in touch)
- Maya, HardMesh plugin is used and available free here (http://www.hard-mesh.com/buynow)
- Substance Painter
Familiar with software used
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable