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Creating a Renaissance Juliet | Rosa Lee

Riot's Senior Character Artist, Rosa Lee is back with another tutorial showcasing her workflow for creating a highly detailed character. Inspired by the 1968 film Romeo & Juliet, Rosa will be taking us through her process of modeling, texturing, and rendering a Renaissance-era Juliet. In this step-by-step tutorial, Rosa breaks down the process how to capture the facial features of a character accurately.

Reference breakdown

Creating realistic skin textures using Substance Painter, grooming techniques in Blender

Creating the skin texture

How to create intricate textiles using ZBrush and Substance Painter.

Textiles and Details

And finally how to setup and create final portfolio renders for the project.

Grooming and Finishing

About the Instructor

Rosa Lee is a Senior Character Artist working at Riot Games. She has six years of experience in the industry, and has worked at studios such as 343 and Bungie. She has worked on multiple AAA titles including Halo, Destiny 1 & 2, Guild Wars 2, and is currently working on Valorant. She has also freelanced on Darksiders 3, Borderlands 3, and Remnant.


- 3 hours 15 minutes step-by-step video tutorial 

- 1080 Resolution


  • Reference
  • ZBrush UI
  • Sculpting Face
  • Texturing Face
  • Sculpting Dress
  • Texturing Dress
  • Hat
  • Arms
  • Embroidery
  • Accessory
  • Hands
  • Background Prop
  • Blender Texture
  • Eyeballs & Denture
  • Hair
  • Rendering

Software Used

- ZBrush

- Substance Painter





Familiar with software used


Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

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Creating a Renaissance Juliet | Rosa Lee

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