Prop Texturing in Substance Designer | Lee Borrer

8 ratings

Learn how to make a highly detailed prop procedurally from industry professional Lee Borrer. In this tutorial, Lee will demonstrate how to use Substance Designer along with simple geometry to create a realistic smashed up phone box.  

Step by step, he walks you through the creation of the components and shares valuable tips along the way. He shares his personal tips and tricks for how to create aging effects, graffiti and damage. You'll learn how to expose parameters to create variations such as the level of glass shattering and mildew growth.

This tutorial is packed with lessons for anyone looking to learn about texturing and the advantages of using SD for prop creation.

About the Instructor

Lee is a 3D Artist in Brighton, England with over 5 years industry experience working on projects ranging from Military mixed reality simulators to casual mobile racing games. His client list is full of renowned companies like Channel 4, Hasbro and Atari. He is passionate about all aspects of texturing and specializes in material creation using Substance Designer. The artistic and technical aspects of creating immersive and believable 3D art is something he particularly enjoys. Check out his ArtStation for more inspirational pieces: https://www.artstation.com/meser

Contents

  • 17 hours of training
  • 1440 Resolution

Chapters

  • Reference
  • Blockout
  • Elements I
  • Elements II
  • Placement
  • Opacity Mesh Test
  • Smashed Glass
  • Base Colour
  • Opacity Glass
  • Metallic
  • Roughness
  • History Layers I
  • History Layers II
  • Final Tweaks
  • Expose Parameters
  • Export Marmoset

Software Used

  • Substance Designer
  • 3dsMax
  • Marmoset Toolbag

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

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Prop Texturing in Substance Designer | Lee Borrer

8 ratings
I want this!