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Modeling, Texturing, and Shading Volcanic Rocks for Unreal | Casper Wermuth

Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results. 

About the Instructor

Casper Wermuth has spent the last 7 years of his career working with environments in games. He currently works as a Senior Lead Environment Artist at Ubisoft Germany, where he specializes in stylized PBR environments, and sets both technical and artistic benchmarks for the team. His work has been featured on 80lv. 

Contents

- 6 hours step-by-step video tutorial

- Resources

- 1080 Resolution

- Stream video directly (for Studios who need downloadable files, get in touch)

Chapters

  • Reference
  • Sculpting Tools
  • High Poly
  • Low Poly
  • Preparing for Unreal
  • Detail Textures
  • Shader
  • Refining Textures & Masks
  • Finishing

Software Used

- Substance Designer

- ZBrush

- Substance Painter

Level

Beginner to Intermediate

Prerequisite

Familiar with software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

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Modeling, Texturing, and Shading Volcanic Rocks for Unreal | Casper Wermuth

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