Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results.
About the Instructor
Casper Wermuth has spent the last 7 years of his career working with environments in games. He currently works as a Senior Lead Environment Artist at Ubisoft Germany, where he specializes in stylized PBR environments, and sets both technical and artistic benchmarks for the team. His work has been featured on 80lv.
Contents
- 6 hours step-by-step video tutorial
- Resources
- 1080 Resolution
Chapters
Reference
Sculpting Tools
High Poly
Low Poly
Preparing for Unreal
Detail Textures
Shader
Refining Textures & Masks
Finishing
Software Used
- Substance Designer
- ZBrush
- Substance Painter
- Unreal Engine
Level
Beginner to Intermediate
Prerequisite
Familiar with software used
License
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.