Introducing a tutorial by EA Dice Concept Artist, Jakub Kowalczyk. Follow along to get insights into his mind-bending and highly iterative concept art pipeline using Photoshop, Blender, and VR. Jakub shares important insights across all the stages of the process and demonstrates skills that can be used in designing any type of architectural structure, world building, and environment creation. In this tutorial, Jakub will be creating a fictional waterfront structure in a fantasy setting.
Jakub explains the design process step-by-step, how to approach research, how to trigger creative thinking, and how to iterate on your ideas. By the end of this tutorial, you will have a good understanding how to create a 3D kitbash set in VR, how to translate your 2D sketch into a 3D building, and how to create a full 3D scene in Blender.
About the Instructor
Jakub is a Concept Artist at EA Dice in Stockholm with seven years of experience in the gaming industry. He is an expert in atmosphere, architecture, and environments. His main interest lies in VR technology and the possibilities that it has brought to the industry. He loves experimenting with different 3D tools and finding fresh solutions for solving common tasks in unique ways. He collaborated with Gravity Sketch's development team to improve the software.
- 4 hours step-by-step video tutorial
- 5.5 hours Photoshop sketching process videos in realtime (no narration)
- 1080 Resolution
- Sketching in Photoshop
- Kitbash & Setting the Scene
- Intro to Octane, Materials Setup, & Rendering
- Overpainting Render Passes
- Gravity Sketch
Familiar with software used
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable
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