The Art of The Calamity: Character Design and Worldbuilding is a book created in partial fulfilment of the requirements for my Honors Program thesis. The book explores four characters with which we began a long-term TRPG campaign, pulling from and using their concepts, designs, and spirits to facilitate the worldbuilding process in a brand new setting. Inside the book is a balance of illustrations, concept art, and writing pertaining to the characters and their relationships to the world.
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