"Substance Designer Sand".
Over the course of this video tutorial you will learn how to create a realistic sand material inside of Substance Designer.
Workflows and techniques discussing...
• Creating a believable height / normal map with undulating sand and pebbles.
• Workflows and methods to create lived in details such as bird footprints and plant debris.
• Using masks and "multi value grayscale maps" to isolate detail as well as create color variety across the surface of the texture.
Skill Level - Experienced to Intermediate
YouTube an overview video - https://youtu.be/zgd0sQpaDCI
Streaming Video - 3.75 hours total with 7 HD streaming video files.
Email - email@example.com
Twitter - "bigred3d"
Polycount - "josh_lynch"