MapSync UE4 plugin - no source
This UE4 plugin synchronizes in-editor editing, in real time. As an example, if you move, or create a cube, it will move in your friend's editors too. This enables you to work faster, and to really collaborate when making a map. Once you've tried it, you will never go back again !
This is the closed-source version of the plugin. For the full source version, go to the marketplace: https://www.unrealengine.com/marketplace/mapsync-plugin Also, note that if you have a custom-built engine, you will need to buy the full-source version of the plugin, and that without the source code, you can't extend the plugin to support your own classes.
The plugin uses a client-server model ; the server is provided with the plugin, and it runs inside the editor - no third party server requiered !
It synchronizes all actor's location, rotation and scale ; creating or destroying actors ; static mesh actors' mesh and material ; and light intensity and color.
Tested Platforms: Windows
Available versions: 4.20, 4.19