I get asked a lot about how to land a job and get noticed. My answer is always to curate a portfolio that reflects your work in the best way possible. It doesn't matter how good your stuff is if it's not presented well.
In this tutorial, we cover how I set up my renders within Marmoset Toolbag. We go through the steps I take for setting up a scene, what to think about when it comes to lighting, common tools and settings, as well as some tips on what to take into consideration. We render two different materials from start to finish.
Included with this tutorial are two sets of textures for you to practice rendering with. One is a stylized texture, the other a realistic texture. We don't cover the creation of these materials, as the focus is on presentation and how to achieve the desired look.
To learn how to make the grass texture check out my Substance Designer intro level tutorials: https://gum.co/fundamentals1
For more textures like the ones included, check out my available Texture Packs: https://gum.co/dst_001
- 40+ minutes
- 1080 Resolution
- 2 sets of Textures
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