mGear Basics: Improved Deformation and Custom Steps
Improved Deformation and Introduction to custom steps
Available for free here: https://www.youtube.com/playlist?list=PL9LaIDCCDjfigP84eeMQ1PWSYtGsHgV2G
This tutorial builds up from the introduction to mGear's SHIFTER and improves the quality of the character deformation using different techniques. Also, we will introduce the use of Custom Steps.
NOTE about PYTHON: Python knowledge is not necessary, but will be very useful for the last part where we talk about Custom Steps. (If you know Python, provably you will find the explanations very simplistic. I am aiming to make it understandable to everybody :) )
The tutorial is organized by topic in 21 chapters/videos to make it easy to follow and rewatch.
Also, all the files, scripts and sample data is included, so you can follow step by step from any chapter of the tutorial (purchase of the previous tutorial is not needed. All the material is included)
Level: Intermediate
Duration: 3hr 45min
Software used: Maya 2018.6 + ngSkinTools + SHAPES + Studio Library
mGear can be download from here: https://github.com/mgear-dev/mgear_dist/releases
Content
Updating guides and adding new componentsCreate a proxy geometry to facilitate the skinning and corrective blendshapes modelingSkinning using ngSkinToolsSkinning tips and tricksHow to use the RBF ManagerCorrective Blendshapes modeling and setup with SHAPESCustom Steps introductionCustom Steps Templates and overview of the code
Character model by https://jmlinares.com/