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      Gumroad Library

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      $5

      Guilty Gear Stylized shader in Blender's EEVEE (Part1)

      Blender's eevee viewport can help you decide the look of your next toon shaded project. We will review the GuiltyGear shading covering all you need to know to recreate the look in #realtime. I will guide you from the Softimage techniques in which the original game was created, all the way into adopting those techniques with Blender.

      ******* TOPICS COVERED *******

      0:01 - Presentation

      3:13 - Decal

      8:08 - FX

      9:00 - Emission texture

      11:00 - Normals

      14:00 - Modeling for flatness

      15:00 - Blender tools and workflows

      15:44 - Creating a pass shader overrides for After Effects

      16:00 - Shadow pass

      17:30 - Ramp pass

      18:11 - Normal pass

      18:55 - Highlight pass

      20:00 - Hair shader

      22:25 - Material ID pass

      23:00 - Freestyle setup for outline

      26:00 -  Highlights in props

      26:27 - Posing the model in Blender (Timelapse)

      27:45 - Post Effects (Bloom)

      28:00 - Matcaps

      29:00 - Color profile

      30:00 - Grease Pencil for Effects

      34:00 - Method #1: Color vertex Mask Factor

      35:00 - Required Textures

      35:45 - EEVEE shaders

      37:00 - Vertex paint

      41:00 - Conclusions and applications.

      You can see the cut version here: https://youtu.be/UHGoy6A_DmY

      *******************************

      If you have any questions, please make them on the comment section of the video in Youtube.

      I hope you can create the next outstanding movie or videogame using these techniques in Blender.


      Please fill in this short survey to bring you more awesome content: https://forms.gle/SCKAj8DbxYNJjypY8

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