Now supports Gloss Maps!
The new, massively improved version of Normals to Roughness.
• Generate accurate roughness and gloss information from both Normal AND Height maps!
• Control feature generation at any granularity, from pixel perfect to huge scaled!
• Work seamlessly in Substance Painter and Designer
Example on a Scan by Joseph Oliver:
Code is based upon Valve's 2015 GDC talk.
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