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Includes art and 3d files
Use Blender version 2.79a
Added sfw lowpoly models, version1. With blend files, fbx files and unity packages with VRchat avatarsv4 changes:
-#Breasts! Set the Nude property to 1, 2 or 3 in the properties bone
-#I made the shirt more smooth instead of skin tight. There's no need to suggest breasts now that you can already see them!
-#Facial shapekeys. Main mouth shapes are now controlled by bones that drive shapekeys
-#On top of that, the face rig has been tweaked further, like with better blinking bones
-#Fixed a broken constraint in the right eyebrow
-#You can use hair dynamics if you turn it on for each hair particle system
v3 changes:
-#Added Mech limb enhancements, with its own toggle in the properties bone
-#Added Alien boxers, with its own toggle in the properties bone
-#Made fuller eyebrows
-#The Colors have been slightly tweaked
-#Added better hair cards textures, with a different shader for faster render
-#Slightly thinner neck
-#Added back the layer of coat missing on the shoulderpad material
-#Added a Subsurface scattering toggle in the Properties bone for faster render
-#Switched facial bones to Bendy Bones
-#Eyebrow bones are easier to understand when moving them
-#Added coat layer for shinnier pussy
-#Fixed glow of visor, not it should work better with the Emit strenght slider
-#Dressed lowpoly model for Unity/Vrchat, Included in separate files, look forward to it!
v2.1 hotfix:
-#Clean shapekeys of unwanted deformations (smiling would distort the vagina)v2 changes:
-#The HUD of the visor is now an image texture that can be customized-#Control Eye pupils dilation by scaling the eye gaze bones(the circles)
-#Bones for the pussy
-#Shapekeys for the pussy and butthole
-#Random assortment of shapekeys, not organized nor split into halves. Mainly to aid where the facial bones can't. But they're not well implemented. A full facial rigging project, with drivers and such, is needed.
-#Bones have been repositioned to avoid difference between rest pose and actual rest pose, as well as fixing bone asymmetries
-#Better shapes inside inner mouth and teeth
-#Nose shape is more cartoony
-#Retouched mouth lips texture, as well as pussy labia texture
-#Move tongue bones to Face (primary) layer
-#Pussy has more polygons to play with
-#Hair cards for rendering and animation in Blender. Should save some seconds from build time and render.
-#Ability to switch between hair cards and hair particles
-#Since hair cards are now relegated to fullfil the role of faster version of the hair, now there are more hair particles, with more polygons and thinner. They are heavier to render and use more memory
-#Added Preserve volume in some bending areas
-#Added different materials to the eyes for the viewport. They still share the same material nodegroup
-#Green shoulder rings don't deform as much with arm movement
-#Reduced influence of eye movement in automatic eyelid movement
-#Small deformation improvements here and there
-#Other small hair improvements
05/18
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