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Online Character Workshop June - July 2019

This Online ZBrush Workshop - 2019 - was broadcasted in June - July

Class started on the 18th of June 2019 and finished on 23rd of July and was streamlined LIVE weekly every Tuesdays.

The workshop lasted for 6 weeks.

Any questions send me an email here: workshop.pierrebenjamin@gmail.com

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Weekly breakdown

Week 1 - Anatomy part 1 - ZBrush - Sculpting Realistic heads

Week 2 - Anatomy part 2 - ZBrush - Sculpting Caricatures

Week 3 - UV Unwrapping techniques & Substance Painter Metal/Stone/Wood texturing On 3D Scans

Week 4 - Texturing with Texturing XYZ/ Ten24 /ZWrap Skin texturing /shading process for PBR workflow

Week 5 - XGen grooming in Maya part 1/ Grooming techniques

Week 6 - XGen grooming in Maya part 2 /Rendering with Marmoset VS Arnold 

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In this course you’ll learn:

The main theme behind the workshop will be how anatomy fundamentals can be used in the stylisation for games, animation, caricature for illustration and 3D Printing. Likeness will be the focus.

Anatomy - analyzing and breaking down your reference (relationship between muscles and bones)

Sculpting Digitally using ZBrush - primary /secondary and tertiary forms

Retopologizing using Dynamesh, ZRemesher and Maya Quad draw tool

Unwrapping using UVMaster, Maya Bonus tools

Texturing tertiary details using custom Alphas, Polypaint and Photoshop

Baking Maps for PBR

Rendering, lighting and shading in Arnold 5

Projections with ZWrap Plugin for ZBrush

Hair grooming with Xgen in Maya 2018/2019

and more…

5 assignments were given in total

A closed Facebook group has been created and will serve as a platform to get feedback on your work on your weekly assignment.

A discord Channel was used to give live feedback.

I went over all aspects of my Pre-production and Production process.

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About me

More of my work can be seen here:

https://www.artstation.com/artist/pierrebenjamin

https://www.instagram.com/pierre_benjamin/

My name is Pierre, I’m a digital sculptor, specialized in high and low-poly modeling and texturing. I work on a freelance basis on various undisclosed NDA projects for Game and Animation companies worldwide as well as 3D Printing.

I also teach part time at HE Level (Higher education) for the University of South Wales in the UK on both BA and MA Game courses.

Any questions please contact me directly at <workshop.pierrebenjamin@gmail.com>

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Why should I sign up for this?

- If you want to accurately interpret concept art into 3D form

- If you already have basic knowledge of ZBrush but want to push yourself to sculpt accurately and creatively

- If you have trouble thinking of your own concepts

What mistakes will I learn to avoid?

- Sculpting details too early in the process makes your work appear amateur

- Not using proper anatomy reference that can lead to unrealistic final product

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PERSONALISED EXPERT FEEDBACK AND LIVE Q&A

LEARN AT ANY LEVEL, ANYWHERE

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Are they any discount if I'm a student already in full time education?

Yes, you are eligible for a 10% discount on the full price*

*Proof of enrolment will need to be sent out to get the 10% discount code


SOFTWARE REQUIREMENTS :

You will need the following software:

Pixologic ZBrush ( All versions except ZBrush Core)

Autodesk Maya 2018/2019

Substance Painter 2019

Marmoset Toolbag 3

Arnold 5 renderer

ZWrap Plugin for ZBrush

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Frequently Asked Questions

-When does the course start and finish?

The course starts on Course Starts at 9.00 PM (Greenwich London GMT ) Tuesday 18th of June 2019 and finishes on Tuesday 23rd of July 2019. It is a completely self-paced online course - you decide when you want to watch the videos if you can't attend the live sessions.

-How long do you have access to the course content and videos?

How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.

- What level is this course aimed at?

Beginners to intermediate (and more advanced level techniques will be taught as well)

When will the first class session take place?

Course Starts Tuesday 18th of June 2019 at 9.00 PM Greenwich London GMT

How long are the live sessions?

The live sessions are two hours long.

When do you get the downloads up?

We get all the downloads of the live sessions here on gumroad and links will be posted via Discord and the Facebook group.

How do I talk to the teacher?

You can talk freely during the class and also via the Facebook group and Discord private channel/ forum.

Can I join the online course if it has already started?

Yes you can join at any time by email or discord /Messenger and catch up by downloading and watching the classes which have already been live.

Are there demonstrations or lectures?

Yes its a mixture of both . All classes will be live and recorded as well. All downloads will be available to you via google drive.

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PLEASE NOTE THAT ONCE THE COURSE STARTS NO REFUNDS CAN BE ISSUED, AS ALL CONTENT WILL BE DISCLOSED.

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Neil Gallagher - Senior Lecturer BA & MA Games Art & 3D Animation at the University of Hertfordshire

As a senior lecturer at the University of Hertfordshire I have seen many ZBrush master classes in my time but Pierre Benjamin skills totally blow me away. We were honoured to have him come and teach our students. Pierre’s lesson went above and beyond in explaining current studio practices and efficient pipelines to help speed up work flows. His presentations were very professionally laid out to help explain very complicated tasks and he had a very confident manor in his explanations for the students which they all greatly enjoyed. I would highly recommend him for any task and you would be lucky to have him, he is one of those rare and gifted artistic individuals.

Here are some past students feedback:

"I was looking for this kind of course for a very long time because doing stylized characters is one thing but doing them with such naturalism as Pierre is whole different story.

I’m always trying to be up to date with the newest tutorials out there and buying this one as a gift for myself was probably the best thing I could do! My intimidation and slow lingering creation changed into much faster and balder approach. Completing the weekly assignments with the great help of Pierre and his tips gave me more than I ever wished to achieve over so short period of time! In two months after this course I did much more and much better works than during the whole year before! There are tips about every aspect you should to know to create stunning characters with lots of stylized feel on them."

Lenart Aleksandra, Warsaw.Poland

Aleksandra work can be seen here: https://www.artstation.com/c4ri

"These 10 weeks were exactly what I needed to push my work and abilities even further! The assignments were challenging but way fun and the amount of information and resources we got for such a short period of time was way more than I was expecting. I highly recommend it to anyone who's interested!"

Milton Fernandes , Lisbon. Portugal

Milton work from he workshop can be seen here:

http://www.miltonfernandes.net/mfblog/

https://www.artstation.com/geckoddity

"This course was everything I wanted it to be. Pierre's understanding of anatomy and software took me up a level. He is a dedicated and thoughtful instructor.The course was well organized and very interactive. I feel like this was the missing piece to truly being able to understand and craft sculpts in ZBrush."

Jake K, Florida.USA

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  • 6 videos of 2 hours length + 6 PDF's + 12 Bonus Videos of pre recorded modelling and texturing videos

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Online Character Workshop June - July 2019

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    Thank you for your support!

    Another online course shall start in March 2020 if you are interested!

    Kind regards,

    Pierre

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