Shade3D is a very useful and comprehensive tool when it comes to creating a solid base for digital painting. Throughout this video, I go over my “Lunch Break” image step-by-step, looking at all the elements and how were they set up: from modeling (with focus on mechanical and hard-surface elements), through creation of shaders, simple Boolean techniques, DAZ character setup inside Shade (clothes, skin and hair creation), lighting and finally, optimal render settings. We will finish in Photoshop by adding background and applying additional textures and brushstrokes, bringing it to the finished level.
Apart from the commentary on the scene itself, I will be giving a number of tips & tricks that will allow you to be more efficient with Shade3D.
- 2h of narrated clips (1920x1080)
- final artwork in layered .psd file
- custom metal shader (.shdsfc file)
- information/links regarding scripts