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Deep Compositing

Welcome to the definitive Deep Compositing video series

5½ hours of material which covers the very latest developments in Deep Compositing.

Deep Compositing is based around the concept of a pixel containing multiple samples of data, instead of the traditional single sample.

This technology was first developed and used on productions such as ‘Avatar’, and ‘Legend of the Guardians: The Owls of Ga’Hoole’ but since then has been implemented in visual effects pipelines of some of the biggest studios in the world including: Industrial Light and Magic, Weta Digital, Framestore, Method, Fuel VFX, Animal Logic, MPC, Rising Sun Pictures, and Peregrine Labs.

During this video series you’ll cover :

40 minutes of theory

1½ hours of 3D rendering techniques using Maya 2014, RenderMan Studio 18, V-Ray 2.4, Mantra for Houdini 13, Maxwell Render 3.0, Arnold for Maya 1.0 RC2

2½ hours of Deep Compositing techniques using NukeX 8.0 and 7.0

40 minutes of tricks and tips

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