packUp is a channel swizzling toolset for Adobe Photoshop CC.
It is designed to take images on separate photoshop layers and combine them into one layer, packed into the colour channels. This is a common workflow used in VFX for games so a number of saving options for popular game engines, including Unity and Unreal, have been provided.
_packUp_CreateLayers: Creates layers to be used in channel packing.
_packUp_Custom: Packs layers and saves to custom file path.
_packUp_NoSave: Packs layers without saving.
_packUp_Unity: Packs layers and saves to unity project/assets/textures.
_packUp_Unreal: Packs layers and saves into unreal project.
_packUp_Here: Packs layers and saves to current directory.
packUp is free for non-commercial use under NPOSL-3.0.
Please get in contact for queries about commercial usage.
Information on how to install and setup the tools can be found in the README file after unzipping the folder.
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