Geometry based heightmaps in Substance Designer
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Here are some projection cages and nodes that will save you plenty of time if you plan to use geometry to compose your materials in Substance Designer !
More informations on video: https://www.youtube.com/watch?v=wrutlVB8QjQ
Discussions about this workflow: http://polycount.com/discussion/192055/substance-designer-mesh-input-experiments
Have fun,
Adrien L
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