Pixel Shift node for Substance Designer

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This node allows pattern to be offset based on a grayscale image input. This is great for wood planks for example where you don't want neighboring planks to share a continuous features. This could also be used to randomize pattern on tiles, rocks, gobble stone and so on.

The node is optimized for performance and is included in .sbsar format.

If you have any questions about this substance node or anything else, please ask me by email: yaschan@gmail.com

Please see also my other Substances: http://gumroad.com/crwjaakko

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Pixel Shift node for Substance Designer

0 ratings
I want this!