Protrude_From_Height.sbs, Protrude_From_Height.sbsar, and 1 custom dependency node - Is_Higher.sbs.
Blends together 2 heights, making the secondary input protrude from the primary input with controls for adjusting the balance between heights and for blurring the underlying parts of the primary height. It can basically be used to easily put one height on top of another height. For example, if you wanted to put small rocks on top of an area of varied terrain, or maybe put barnacles and limpets onto rocks. It also outputs a mask of the parts of the secondary height that protrude above the primary, which can be used to apply different colour, roughness etc. to the protrusions. More details and examples can be found here.
No need to purchase if you've already purchased any of the following:
Substance - Cracked Paint Material
Substance - Bloodied Bandages
Single User, Indie and Studio licenses are available. Redistribution or resale of any of the contents of this product is prohibited, unless as embedded components of electronic/interactive media.
Compatible with Substance Engine v5 and above. The custom node provided in the 'dependencies' folder is needed for the .sbs to work correctly.
This product is non-refundable.
Website - https://matt-taylor.artstation.com
ArtStation - https://www.artstation.com/matt-taylor
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