What is Waterline?
Waterline is a collection of surface and post-process material shaders that work seamlessly to create high quality split-view water visuals for water with displaced waves!
The pack contains 5 major parts – Surface, Underwater, Post-Processing shaders, 3 Blueprint actor types and a handful of additional VFX options for underwater fog, post-process rays, post-process blur and underwater caustics.
Waterline provides several quality settings suitable all the way from ArchViz animations to high-end mobile devices. It also has settings to support windowed view in standalone and in-Editor view!
With the latest update to Waterline we have introduced Buoyancy, Shallow Water Simulation on an infinite and localized scale that works with all previous Waterline features! The effects is targeted for the PC/Console platform. For UE4.23+
To get a better idea for this product try the
DOCUMENTATION 3.0: https://1drv.ms/u/s!Ahv0CVYoiZNyhDUBVve0TQX0k3aM?e=120JaC
For contact please message the Facebook Page: https://www.facebook.com/DumpsterFireProductions/
What is it for?
The current set-up aims for maximum visual quality.
While the main use would be for games, archviz renders and High-End mobile devices using the ES3.1 renderer.
This product was made for Unreal Engine 4
To get a better idea for this product try the demo available here:
For more info and screens of the Update check out the FB page at
5 Example Levels
29 Materials and 45 Instances
Post-Process Underwater Effects
Displaced Water Surface
Water Caustics Materials
256x16, 256x256, 512x512, 600x600, 720x720, 800x800, 1024x1024, 1920x1080, 2048x2048, 4096x1024, 4096x2048, 4096x2065, 4096X4096. 8192x8192
Number of Materials: 35 Master Materials with 45 Instances
Number of Textures: 36
Supported Development Platforms: PC
Supported Target Build Platforms: PC, High End Mobile (ES3.1), iOS
Important/Additional Notes: *Known Bugs and Fixes*
>Upon launch the effects may not display properly in the Editor
To fix enter and exit full-screen once. The effects will now work for all resolutions and aspect ratios, if the problem persists, make sure to have disabled the “Standalone Windowed Fix” in all material instance in view – this option should be enabled for a final build and may cause artifacts in-Editor.
Feel free to get in touch for any questions or just to say hi :)