This is Part 2 of the "Tea and Cookies" training. In this section we shall cover the lighting, materials, rendering and the final look of our image.
Over the course of this section we shall build various materials required for our scene. We shall learn how to control the shader via geometry attributes. We shall also create complex displacement for our cookie shader.
We will also learn the basics of lighting and rendering in Houdini and we will also use Houdini COPS for our final look development.
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Thank you for your support. I hope this training helps improve your knowledge and workflow.
P.S. Lesson 7 is at the end of the list.