Donation base project.
Blender add-on allow you to retarget any animation to bone or bone control.
Very good for retarget any motion capture animation to any rig.
No worry about bone orientation and scale.
The purpose is to retarget animation and clean up action with NLA Editor
Current Version : 0.1.2 [19/12/20]
- Mapping bone on the fly.
- Easy tweak.
- Bake animation.
- Select ReNimNode.zip.
- Install Add-ons.
How To Use
Match the Target armature to Source armature rest of pose.
E.G : Mixamo using t-pose and Unreal Engine Mannequin using a-pose.
NOTE : Armature target and source must have same rotation, Mixamo armature come with rotation offset, you can apply the rotation by CTRL+A 🡆 Rotation
Change editor type to Retarget Animation Node.
- Target And Source Object .
- Fill Target And Source.
- Select Target And Source Armature.
- Change Mode To Pose.
- Select The Bone Target And Select The Source Bone.
- Create Bone Node From Selected Bones.
NOTE : You can mapping bone when the object node is binding.
- You can add additional bone to bake
- You need UNBIND to view baked action
You can save current bone nodes to JSON file and reuse it.
You can load bone nodes from JSON file.
Community Support : https://blenderartists.org/t/renim-node-based-retarget-animation/1261958/
Hope this add-on useful for you.
follow my twitter if you want : @rrrriiiiiinnnn
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