A tool to break up texture tiling in Redshift for Houdini through combining random tiled variations (up to 6) of the same texture with a noise. Unfortunately the tool is only a non-commercial asset as I am still in university, but you could easily rebuild it in little time. The theory behind it works. ;)
Also beware that it only works with stochastic (random) textures, as regular (like brick) textures will look really weird if you offset/rotate them. If it's semi-regular (just lines) it is a possibility to just turn off rotational offsetting and work with that.
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