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      Gumroad Library

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      $20+

      Creature Production

      Part 1 High Res Creation: 

      69 videos, 8 hours 13 minutes

      Part 2 Game Res Process: 

      87 videos, 8 hours 8 minutes

      Bonus:

      20 videos, 2 hours 9 minutes

      .zip files of all video sections for easy downloading

      Part 1 High Res Videos:

      Blockout:
      • 19:55 Blockout Overview
      • 05:37 Setup
      • 16:00 Basic Brushes Part 1 & 2  
      • 21:08 Rough Blockout Part 1 & 2 
      • 04:26 Subtool Dynamesh
      • 12:29 ZSphere Base Body
      • 33:03 Body Blockout Part 1 - 5
      • 05:05 Dynamesh Resolution 
      • 07:30 Head Unit Plane
      • 02:47 Transpose Head Units 
      • 03:39 Polygroup Masking 
      • 03:24 Evaluating Silhouette 
      • 04:56 Materials And Lights

      Refine Sculpt:
      • 1:14:10 Overview Part 1 - 5
      • 20:03 Splitting And Refining Head Part 1 & 2
      • 09:31 Eyeballs And Rough Teeth
      • 08:53 Mouth Flap And Tongue
      • 04:55 Form Exploration And Sinew
      • 05:24 Horns
      • 08:59 Teeth
      • 04:05 Secondary Details
      • 10:47 Custom Insert Scales Brush
      • 02:52 Thickness Close Holes
      • 02:16 Thickness Extraction
      • 02:38 Thickness ZRemesh And Project  
      • 03:08 Thickness Morph Diff
      • 06:27 Nanomesh Scales Topology
      • 06:36 Nanomesh Scales Polygroups
      • 06:22 Nanomesh Scales Application
      • 07:06 Applying Back Scales
      • 05:47 Thick Skin Details
      • 07:05 ZRemesh And Project
      • 09:53 Skin Direction
      • 01:12 ZRemesh Teeth
      • 06:06 Alpha Skin Detailing
      • 05:27 Custom Skin Alphas
      • 02:02 Layers And Morph Targets  
      • 06:49 Surface Noise
      • 08:07 Curve Brush Gills 
      • 08:59 Claws
      • 05:18 Finger Grips  
      Polypainting:
      • 16:45 Polypaint Overview
      • 05:41 Polypaint Basics
      • 03:45 Skin Mottling
      • 11:48 Skin Layering Part 1 & 2
      • 03:33 Cavity Masking
      • 03:38 Cavity Painting
      • 01:30 Brush Color Modes
      • 07:20 Building Up Scales
      • 03:47 Adding Detail
      • 01:49 Testing Ideas
      • 03:52 Material Painting
      • 02:06 Post Effects Filters
      • 03:01 Basic Lighting
      • 05:15 Spotlight Texturing

      Part 2 Game Res Videos:

      Retopology:
      • 19:05 Retopology Overview
      • 07:21 Topology Review
      • 03:47 Mouthbag Creation
      • 03:54 ZRemesh for Animation
      • 06:21 Polypaint Guides
      • 03:09 ZSphere Topology
      • 06:03 Poypainting Body Topology
      • 07:10 Reptile Topology Flow
      • 12:55 ZSphere Retopology
      • 06:02 ZRemesh
      • 11:02 Zremesh Cleanup
      • 04:19 Crash Recovery And Fixes
      • 07:00 Exporting Bake And Resurface Meshes
      • 04:38 Assigning And Exporting Mat IDs
      • 05:08 Maya Scene Organization
      • 04:06 Live Mesh Setup
      • 04:23 Modeling Live Append To Polygon
      • 05:23 Modeling Live Transfer And Tweak
      • 04:39 Modeling Live Edge Operations
      • 07:24 Modeling Live Cleanup And Mirror
      • 02:38 Modeling Live Symmetry And Soft Select
      • 05:36 Quad Draw Part 1
      • 04:20 Quad Draw Part 2
      • 03:46 Topology And Constraints
      • 09:46 Redirecting Flow
      • 07:55 Duplicating And Snapping Fingers
      • 03:09 Primitive Snapping
      UVs:
      • 09:28 Reptile UVs And Bake Overview
      • 23:47 Headus Part 1-3
      • 05:10 Maya UV Setup
      • 06:15 Maya Basics
      • 05:07 Checker Utilities
      • 07:23 Maya UV Window
      • 04:45 Texel Density
      • 05:43 Packing And Texture Sizes
      • 04:48 Finish Maya Packing
      • 03:45 Maya Auto UV
      • 08:23 Maya Cut Pin Unfold
      • 08:50 Surface Normals
      • 07:12 ZBrush UV Master
      • 01:04 Exporting Low

      Baking:
      • 07:57 Multi Baking In Painter
      • 05:05 XNormal Setup And Maps
      • 06:06 Ray Distance And Cage
      • 00:13 XNormal Save Settings
      • 04:06 Corrective Bakes
      • 07:11 Photoshop Map Compositing
      • 03:44 Viewing Maps In Maya
      • 02:51 Exporting Game Model
      • 03:17 Baking Auxillary Maps
      • 03:03 UV Snapshot
      • 05:59 Baking Maps In ZBrush
      • 02:13 Baking Maps In Maya
      • 02:35 Knald
      Texturing:
      • 14:06 Texturing Overview
      • 10:13 Texturing Overview Variants
      • 02:26 PBR Resources
      • 06:09 Painter 2 Overview And Setup
      • 08:36 Texture Map Explanations
      • 04:31 Plugging In Maps
      • 03:44 PBR Basics
      • 03:48 Materials Tab
      • 06:42 Custom Material Base Color
      • 05:31 Custom Material Height And Roughness
      • 04:29 Custom Smart Material
      • 04:34 Smart Material Dissection
      • 08:46 Belly And Back Skin
      • 03:05 Back Skin Procedural Mask
      • 05:33 Brush Basics
      • 03:12 Mask Filters
      • 01:40 Polypaint As Base Color
      • 14:08 Texturing Areas Part 1 & 2
      • 03:52 Projection
      • 03:25 Quick Mask
      • 05:56 Custom Alpha And Stitches
      • 04:10 Custom Brick And Tri-Planar Projection
      • 05:54 SSS And Transmission
      • 03:21 Emissive And AO Channels
      • 04:49 Painter Walkthrough And Render
      • 06:08 Texture Variants
      • 02:09 Particle Texturing
      • 04:14 Export Texture Configs
      • 05:13 Iteration Creation
      Rendering:
      • 05:09 IRAY Render
      • 05:31 Marmoset Setup And Lighting
      • 03:10 Painter Octane Export
      • 04:07 Octane Materials
      • 03:33 Assigning Textures
      • 04:49 Render Target
      • 07:13 Lighting Environments
      • 04:04 Octane Camera And Export

      Bonus Section for Part 1 & 2 Bundle Purchase:

      • 11:14 Pose And Column Sculpt Overview
      • 03:02 Transpose Master Setup
      • 02:10 Adding Reference Meshes
      • 11:40 Mask And Transpose
      • 03:02 Transferring And Cleanup
      • 02:04 Transpose Envelope Discussion
      • 05:05 Fine Tuning The Envelope
      • 06:00 Transpose Envelope
      • 03:27 ZModeler Column
      • 07:36 Column Blockout
      • 05:57 Column Refine
      • 07:28 Plastered Brick
      • 08:36 Rune Stone Alphas
      • 04:12 Rune Stones Array
      • 08:50 Column Destruction
      • 03:16 3D Print Export And Cleanup
      • 06:38 3D Print Supports And Print
      • 02:31 3D Prints
      • 08:47 ZBrush Render Passes
      • 08:10 Photoshop Compositing
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      Purchasing Creature Production...

      Card

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      05/18

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      Please confirm your location:
      Your card will be charged US$20.

      Your rental will be available for 30 days. Once started, you’ll have 72 hours to watch it as much as you’d like!

      Thank you!

        Gumroad Library

        Download from the App Store or text yourself a link to the app

        Download from the App Store or text yourself a link to the app

        Send SMS
        Nevermind