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Scavengers Refinery | EP.3 - Environment Compositing With The Foundry Nuke

I've been compositing this great environment and after a lot of effort, I'm proud to release Episode III.

It's the last episode of a serie of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3). Based on the original concept art by Seungjin Woo

In this tutorial you will discover and follow along how to composite a complete environment in The Foundry Nuke by learning the fundamentals and discover some advanced methods.

There is a lot of techniques and tips that you can grasp and learn to achieve similar result.

TRAILER : https://vimeo.com/prosceniumskart/scavengersep3


Full course with audio commentary
Realtime - QHD 1440P

  • Introduction
  • Setup the different render passes in Maya
  • Nuke fundamentals explained
  • What is ACES?
  • How to configure ACES in Nuke?
  • Compositing in Nuke
  • Specials grading tools in Nuke
  • What is and how to setup a chromatic aberration in Nuke
  • What is and setup up a high pass in Nuke
  • Exporting bypassing the Nuke NC limitation
  • Post processing in Photoshop
  • Conclusion
  • Final render image 6K
  • Bonus wallpaper


  • ACES explained & demystify
  • ACES in NUKE - Workflow
  • Render in layers VS render in passes
  • Arnold AOV explained
  • How to do a Beauty reconstruction
  • Nuke fundamentals explained
  • Nuke essentials nodes explained
  • Advanced methods, color grain, fx
  • And a lot more...


It's an intermediate tutorial so you should be already at ease with your software to correctly understand this tutorial. 


The Foundry Nuke, Autodesk Maya, Arnold Render,  Adobe Photoshop

Twitch: https://www.twitch.tv/skart_cg

Artstation: https://www.artstation.com/prosceniumskart

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Scavengers Refinery | EP.3 - Environment Compositing With The Foundry Nuke

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