The following is a base female mesh that I personally use in all of my sculpting work. It was built via ZBrush and allows me to quickly prototype poses and fully sculpt female high polygon models by starting with a very low quality mesh.
Check out the video to see it in action: https://www.instagram.com/p/ByJSBvzD_3B.
1. Dynameshing causes small parts like fingers to merge, I prefer using Remesh by Union and ZRemesher after.
2. The head is just a place holder, I like to sculpt my head separately, and add it to the model on the end.
3. I like to split out my arms and legs, this allows keying for 3D prints and allows me to get to the hard places.
4. Hide and mask polygroups to move individual pieces.
Update scale of armature and added hk and ik to blender version of the poseable mesh.
Addition of Blender 2.8 file with armature. To use the rig, switch to pose mode via the interaction mode dropdown or use the (Ctrl + P) hotkey. Select a bone by clicking on it (bones are easier to see in wireframe, when selected they will show up as light blue). Use the move and rotate tools to pose character (it is not recommend to use the hotkeys for rotation and movement).
Initial base mesh in *.ztl and *.obj formats.
# Supported Formats:
*.ZTL, *.OBJ, *.BLEND
Feel free to use this in your personal or commercial works. Reselling of these files as is, is prohibited.
If you have any questions hit me up on my instagram:
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