Creating Roof Tiles in Substance Designer

£0+
17 ratings

This tutorial will show you the basics of creating a nice clean height map in substance designer that can later be used for tessellation and creating your colour maps. It will cover: 

  • Creating the main shape of the Tile
  • How to use gradients to create a profile curve in your height map
  • How to Tile your shapes and add some variation.
  • Adding in surface detail from grunge maps
  • Creating damage using the edge detect node
  • Creating the Diffuse map using Gradient nodes and AO masks.
  • Creating the gloss maps with various levels of detail. 


You get a PDF written tutorial and Large JPG. images of the node graph


£
I want this!
Copy product URL

Ratings

5.0
(17 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%
£0+

Creating Roof Tiles in Substance Designer

17 ratings
I want this!