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      Gumroad Library

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      Maya skinning tools

      An interface which holds many tools for skinning which Maya was lacking. 
      a speed skinning video can be found here: https://youtu.be/cby7B0ATDDY

      video explanation on the various tools can be found here: https://youtu.be/xyfhcdNJL9o

      #--------------------------------------------------------------------------------------#

      # SkinWeights command and component editor
      # Copyright (C) 2018 Trevor van Hoof

      # Website: http://www.trevorius.com

      #
      # pyqt attribute sliders

      # Copyright (C) 2018 Daniele Niero

      # Website: http://danieleniero.com/

      #

      # neighbour finding algorythm
      # Copyright (C) 2018 Jan Pijpers

      # Website: http://www.janpijpers.com/

      #

      # skinningTools and UI

      # Copyright (C) 2018 Perry Leijten

      # Website: http://www.perryleijten.com

      #

      # This program is free software: you can redistribute it and/or modify

      # it under the terms of the GNU General Public License as published by

      # the Free Software Foundation, either version 3 of the License, or

      # (at your option) any later version.

      #

      # This program is distributed in the hope that it will be useful,

      # but WITHOUT ANY WARRANTY; without even the implied warranty of

      # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

      # GNU General Public License for more details.

      #

      # See http://www.gnu.org/licenses/gpl.html for a copy of the GNU General

      # Public License.

      #--------------------------------------------------------------------------------------

      #

      # I N S T A L L A T I O N:# works in maya 2012+

      # Copy the "skinningTool" folder with contents to your Maya scriptsdirectory:

      # windows: MyDocuments\Maya\scripts\

      # OSX: Users\Shared\Autodesk\Maya\scripts\

      # linux: usr\people\<your login name>\maya\scripts\ (not fully supported yet)

      # use this text as a python script within Maya:

      from skinningTool import SkinningToolsUI

      SkinningToolsUI.startUI()

      # this text can be entered from the script editor and can be made into a button

      #

      # note: PyQt and sip or pyside(2) and shiboken(2) libraries are necessary to run this file

      # skinning plugins are created for windows Maya 2012 to 2017 (64 bit)

      # osx 2015 to 2017

      # source is added so it can be compiled for newer versions or 32bit versions

      #--------------------------------------------------------------------------------------#

                                                      -NOTICE-

      * gumroad doesnt allow files over 25mb for free products so the tooltip Gifs now need to be downloaded seperately

      * they can be found in this location: https://drive.google.com/file/d/1owj0sLVrNjK3uvBQqBcoIK2Ty-XyUPBx/view?usp=sharing

      * please unzip the file and overwrite the tooltips folder in the skinningtools directory


                                                       -CHANGELOG-

      4.0.7

      fixed ascii error osx

      4.0.6 

      * build windows and mac osx plugins for maya 2019

      4.0.5

      * updated weightmanager, fixed minor mistake in importing by index check

      * update on smoothbrush to maintain maximum influences ( based on maxInfluences maintainMaxInfluences attributes on current skincluster )

      * set max influences button now also sets these attributes on the skinCluster

      4.0.4

      * updated documentation

      * turned help button into menu

      * more elaborate tooltips which show video on certain buttons

      * japanese version of documentation

      4.0.3

      * added new smoothing algorithm + visualisation in bezier graph

      * average function now supports edge selection

      * fixed storing and unloading weights from weights manager

      * widget now dockable in all locations conform maya 2017+ dock functionality

      * update plugin load code for mac, sys.executable did not get correct values

      * using adjusted version of tech-artist.org stylesheet to keep coherent styles between maya versions

      4.0.2

      * added japanese ui language (documentation will follow shortly)

      * changed node connection edditor for missing bones to listview

      * some changes in loading pyside2 for users that have pyqt4 installed while using maya 2017+

      * overall performances updated on some tools

      * saving and loading skinweights updated to use xml

      * made sure plugins now work with maya 2018

      4.0.1

      * added lattice and curve support to some functions in first tab (will expand support to other tabs and features over time)

      * removed need for button to force marking menu on or off, simplified eventfilter and added .2f and .3f submenus

      * overhaul on skinweights manager tab to extend its use for within pipelines (some function still slow; looking into this)

      * added option to generate mesh from skeleton so it can be visualised in ZBrush for example.

      * maya windows now automatically have presets that work best with the tool, and will open label UI when needed for tool

      * legacy maya viewport now has opengl screen draw function in smooth skin editor to show which vertex is manipulated (looking into extending this to OpenGL Core)

      * fixed bug in smoothbrush undo

      * beta tab removed temporarily as plugin code is refactored but python still in progress

      * added joint remapper to functions when influence lists do not match

      * added few new commands

      * help folder contains cheat sheet for all useable commands and arguments

      4.0.0

      * converted plugin pipeline to Cmake, plugins for OSX versions built ( Maya 2016 and 2017)

      * improved most commands with undo stack and removed bugs that caused Maya to freeze and in some places to take too much RAM

      * some new commands added

      * extra menu added in top to quickly move model files between scenes

      * given possibility to unlock beta tab for experimentation of new tools, so please send your feedback! (currently only works in windows maya 2016+)

      * create proxymesh has some extra functions, but noticed some issues with special cases so will get a big overhaul in next update

      3.9.1:

      * compiled plugins for Maya 2017

      * now supports pyside2

      * added extra options to create proxy mesh

      3.9:

      * added extra option to convert selected components to a joint with selection as influence (also able to use soft distance)

      * added checkbox to enable/disable the Marking Menu as it was sometimes very intrucive with the middle mouse move function

      known issues:

      * undo failing to work with the smooth brush and smooth button

      3.8:

      * added extra option to the copy pose and copy skin, right click the button to switch between smooth or 1 to 1 copy

      * added extra option to the "+ neightbors", right click allows to switch between automatically growing the selection or not

      * fixed missing function to transfer uvs from a clean mesh to a skinned mesh that is identical

      3.7:

      * added extra option to the average button, right click the button to switch between distance or percentage averaging

      3.6:

      * fixed function to reset joints in pose for maya 2016+

      * added function that allows user to force influences on selected components (prevents minor spikes)

      notes:

      * re-arranged some ui elements

      3.5:

      * added function to combine skinned mesh that works also in versions prior to maya 2015 ( uses Maya command in 2015+ )

      * added function that seperates a skinned mesh based on poly shells and keeps skinning information (flushes undo stack to keep ram low)

      * added function to extract components as new geometry with skinning information

      * added function that allows user to copy UV's from nonskinned mesh to skinned mesh

      * added function that freezes the mesh and clears history but keeps skinning information

      3.4:

      * fixed minor problem in undochain for neighbours and neighbours +

      * fixed undochain problems of not closing propperly and thus using more ram

      * fixed error in vertex weight matcher

      * removed stack message display on smooth and smooth brush

      3.3:

      * added function so store a single vertex weight influence and load that on components of a different object with the same joint influences

      * fixed issue in set maximum influecnes; the weight values where not applied propperly which resulted in the command not working

      3.2:

      * fixed bug in which remove influences was not called after pressing button

      3.1:

      *updated average: shortest edge path tries to find the edgeloop first before switching to edge length

      *updated smooth skin editor: locking a value will now be kept locked at that value, no overshoot possible when sliders combined go over normal value

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