Updated the file and all material setup to Blender 2.8, using Principled BSDF, Principled Hair BSDF and the new Random Walk method for the Subsurface Scattering.
This blend file has a study I've made about realistic skin, with sculpted details on the skin, hand painted textures done in Substance Painter and subsurface scattering shader setup in Cycles.
Hope you enjoy the blend file! :)
*The HDR map are made by Maxime Roz, thanks for making then available .
- http://www.maximeroz.com/hdri-free-pack/ -
**If the render it's too slow to start, put the subdivision level of the face on 4 and in the viewport you can use 3.
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