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I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas.

Check my Polycount thread to see extensive documentation on how I built this node: https://polycount.com/discussion/222331/ds-tile-random/p1

The user can customize the number of tiles generated in both axises and change the random seed to generate different patterns.

The node consists of a series of Pixel Processors and functions that render the pattern and will end with different results depending on the graph’s random seed.

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  • One .sbs file containing the DS_Tile_Random, DS_Tile_Random_Customize, DS_Edge_Detect and function graphs.
  • Size35 KB
  • Substance Designer Version10.1.3



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