SoMuchZBrush is a ZBrush plugin that simplifies the workflow of switching between high poly dynamesh blockouts and cleaner, lower density models with subdivisions. Less time in menus = more time sculpting!
Projects current scene to object.
Save Morph: Stores a morph target before doing the project. Try the morph brush after project with this on to clean up bad projections.
Poly Paint Only: Projects as normal, but only keeps the poly paint!
A one click remeshing button to save you countless menus scrolls to
Low Res(1K): Target resolution for Zremesh on SubDivision 1
High Res(100k): This caps your high resolution so you dont get insanely high res models, not a final polycount. It will subdivide as long as the new subdivision does not exceed this value!
Recreate SubDs: Turning this switch on will duplicate your model, zremesh, subdivide up to your max count, store a morph, and then reproject your detail. 10 less scrolls through the menu to do what you do on every mesh!
R Groups: Enabling this switch will have Zremesh keep your polygroups.
2x Remesh: Remeshes once with full group smoothing followed by a second zremesh without it resulting in a substantially cleaner(but less detailed) low poly.
A repackaging of the Dynamesh button to keep all quick topology tools in a consistent menu. No more searching!
Reproject: Turns on reproject for dynamesh.
D Groups: Dynameshes polygroups individually.
Dynamesh Detail: Sets dynamesh resolution.
Quickly split a single mesh into multipe meshes with a bevel profile and thickness!
Setup Groups: A quick button to delete subdivisions and run PolyGroupIt by paint. This will split your mesh up into individual polygroups!
Polish: A little science to clean up your edge loops before you add thickness. Super useful if cleanliness is your goal.
LoopHR: Primarily for hard surface use, this button will add a couple subdivisions before adding your panel loops making it relatively high density. Will result in cleaner planes.
Panel Thickness: Thickness of the created panel loops.
Angle: 90 Angled profile for bevel shape.
Round: Rounded profile for bevel shape.
Square: Squared off profile for bevel shape.
Over: Places the extruded geometry above the surface of the source mesh.
Centered: Places the extruded geometry centered on the source mesh.
Under: places the extruded geometry below the surface of the source mesh.
A few extra tools to help you in your quest to make art stuff!
SymExtract: Extracts a mesh to your current extraction depth, turns on symmetry, selects the new mesh. No confirm dialog.
Divide2Max: Divides your mesh up to but not over your maximum polycount set above. Also retains open edges! ayyyy
Utility Tools: Just a repeat of the Polygroupit menu added for simplicity.
GroupSym: Autogroups your mesh and groups symmetrical meshes. No more manual grouping for symmetry!