Strategy Camera is a Pawn based blueprint implementing TBS / RTS top down camera with all commonly required basic functionality.
- Keyboard/gamepad move and rotate
- Mouse click and drag move (LMB) and rotate (RMB)
- Keyboard/gamepad/mouse wheel zoom
- Mouse window border scroll
- Touch controls: single touch - move, double touch - rotate, double touch pinch - zoom
- Camera smoothing
- Adaptive movement speed based on camera distance
- Camera controls and update are frame rate independent
- Movement bounds
- Automatic camera target Z-offset based on default or custom trace channel
PlayerController blueprint is provided with examples on how to move and wait for camera. 2 simple actor blueprints are provided with example of onClick move/teleport camera functionality.
Current version: 1.0.0
Supported UE4 versions: 4.14 - 4.22Support email