This utility adds four menu items the to 3D view menu:
"Subdivide Visible" will add a subdivsion modifiers to all the currently visible objects.
"SubD More" will set the subdivsion and multires modifiers for all the currently visible objects one level higher.
"SubD Less" will set the subdivsion and multires modifiers for all the currently visible objects one level lower.
"Toggle Workmode" will toggle between a wireframe working mode and a final render mode quickly. This lets you work like a 3D illustrator. It's a quick way to set all the subdivision levels for the visible objects to their highest level, hide all wireframe decorations and switch the viewport to render mode and back again.
For those who like to switch back and forth between zbrush and blender, I recommend moving the default blender shortcut for duplicate from shift+D to ctrl+D and then binding the following hotkeys:
alt+D = "Subdivide Visible"
D = "SubD More"
shift+D = "SubD Less".
numpad enter = "Toggle Workmode"
if you are in Sculpt mode and use "SubD More" and there are no SubD modifiers, a Multires modifier will be created for the active object instead. This is the primary difference between the default ctrl+0-9 hotkeys which only create a subdiv modifier. Because this uses increment and toggle, it's 3 shortcuts vs default 10. Easier on your knuckles for such a high traffic shortcut...
warning. Due to Blender limits, if your mesh has a high poly count you may encounter long delays or errors after subdividing. Also if you have multiple objects visible in the sculpt room, only the active mesh can be sculpted on.
updates and most recent fixes can be found on github:
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