This is the HARDCOVER version of the Svilland Campaign Setting
For more information please visit our Kickstarter page
Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
Yes, even now you can directly play and test Svilland! We released a demo booklet containing a small portion of the content we are creating. You can check that out and see the quality of our work before you back us. We value feedback from our backers and supporters a lot while developing the game further. You can download the booklet from here.
WHAT IS NEW
In Svilland Campaign Setting, you will find:
Nine Deities from Norse Mythology
15 New Cults and Organizations
6 New Races
2 New Classes
38 New Archetypes
60 New Spells
90 New Items
and 25 New Monsters
All of these aspects are well-adapted to Norse mythology and will provide you with a grim, mystical experience of the Norse in your D&D games.
CLASSES AND ARCHETYPES
There are 38 new archetypes including 14 new domains. You can be a raging Svinfylking (Boar-Skirt) , charging his enemies with a mighty axe or be the hand of Odin as a Sacrifice gothi (the cleric) and spread his word. Go on a sacred hunt of Ullr, God of Hunt, as an Ullr ranger and lure your prey to your lair. Become a master of runes with the new runewalker class. Connect with spirits and channel their powers with the seidr.
Our domains are designed to reflect the harshness of Norse deities. Their features will make you feel like a real gothi, the respected and feared Norse cleric. Some of the domains have additional dynamics that the canon 5E does not normally have. You will be able to accumulate sacrificial points in Sacrifice domain or Aegir’s Gold in Oceanic domain and use them to gain additional effects with your features.
CULTS AND ORGANIZATIONS
There are many cults in Svilland and some of them reflect quite opposite sides of a same deity. For example, there are worshippers of Balder who think he is good, and other worshippers of him who think he is evil. This sort of uncertainty and vagueness in belief is unique to Svilland as a D&D campaign setting, and it is a more realistic representation of religion.
With 90 new magical items authentic to Svilland, our setting offers you more variety in ways to slay your enemies and more excitement for looting their corpses. Many items have their own history and lore, and suits the overall Norse theme of the campaign.
Svilland has many monsters dwelling within wilderness and ruins. Many of them jump right out of myths and folklores of ancient Norse, designed to fit the theme of the realm and gaming style of 5E. You will even be able to run campaigns based solely on monsters provided in our setting if you wish so.
Svilland is a vast geography that contains, cities, town, villages and ruins with various climate conditions and geographical features. You could find yourself in a ghost seidr town full of monsters lurking in shadows, big capitals with stone walls, vanir outposts, frozen mountain peaks and more.
The whole geography is divided into three kingdoms; Green Lights of the East, Nionaem, and Alsvartr. Each of them has their own way of life, their cultures differ as well as occupations, social class structures, wares, most worshipped deities, and creatures.
Once our book is released in May, your order will be fulfilled through Drivethru RPG, the world’s largest tabletop RPG e-retailer!