Watch this tutorial now on the Rusty Hazelden YouTube channel. Then get the project files and give this tutorial a go!
Unlock the secrets of Pixar's RenderMan through a series of in-depth tutorials that focus on rendering
an animationin Maya with photo-realistic materials and dramatic lighting.
For over 30 years RenderMan has been used in the film industry to render movies featuring groundbreaking visual effects and animation.
In this tutorial series, visual effects artist Rusty Hazelden takes an animated shot from start to
finish,and reveals all the techniques used to create the final animation with Pixar's RenderMan for Maya.
No steps are left out and every detail is explained with easy to follow step-by-step instructions.
Topics include: adjusting Pixar surface material attributes to create the look of plastic, wood, and metal, applying texture maps to add more detail to surfaces,
aginga shiny metal surface by adding a layer of tarnish,and using the RenderMan IPR to interactively develop materials and lighting in real-time.
Learn a wide range of lighting techniques that can be used to create a dramatic
Discover how to enhance the realism of a shot by enabling depth of field and motion blur.
Explore the powerful Alembic workflow in RenderMan and find out how to assign materials to Alembic archives using the Dynamic Rules Editor.
Advanced topics include: using a light filter and light linking to control scene illumination, sharing 2D texture placement nodes to make shading networks simpler to maintain, fine-tuning the render settings, using the RenderMan denoiser to cut down on render time, and batch rendering the final animation.
- Render Settings
- Max Samples
- Motion Blur
- Depth of Field
- RenderMan Denoiser
- Local Queue
- Batch Render
- IPR Render
- Viewport Render
- Render View Test Resolution
- RenderMan Preferences
- RenderMan Shelf
- Texture Mapping
- RenderMan .tex Files
- PxrSurface Node
- Diffuse Lobe
- Primary Specular Lobe
- Specular Fresnel Modes
- Extinction Coefficient
- Edge Color
- Dielectric vs. Metallic Materials
- Bump Mapping
- PxrBump Node
- Place2dTexture Node
- Hypershade Editor
- PxrRodLightFilter Node
- PxrRectLight Node
- PxrMeshLight Node
- PxrDomeLight Node
- Object-Centric Light Linking
- Alembic Archive
- Alembic GpuCache Node
- Dynamic Rules Editor
Rusty Hazelden is a visual effects artist with a passion for movies. He makes videos on YouTube about movie visual effects techniques.
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