This 8hr 30 min workshop is focused on creating environment illustration in video game development pipeline. I explain the process of addressing feedback and painting with requirements from game/level designers in mind.
It's a direct continuation of 'Environment for Video Games - Blockmesh to Concept Sketch' tutorial: https://gumroad.com/l/GdHd
It's standalone workshop by itself, so it doesn't require previous tutorials in order to understand the workflow.
What you get is:
-8hr 30 min workshop split into 9 chapters
-HiRes PSD and JPG files
-Photoshop brushes used in this workshop
You've purchased this product
See it in your libraryView in Library
We charged your card and sent you a receipt
You'll need an account to access this in our app. Please create a password to continue.
Download from the App Store or text yourself a link to the app
Good news! Since you already have a Gumroad account, it's also been added to your library.