This 8hr 30 min workshop is focused on creating environment illustration in video game development pipeline. I explain the process of addressing feedback and painting with requirements from game/level designers in mind.
It's a direct continuation of 'Environment for Video Games - Blockmesh to Concept Sketch' tutorial: https://gumroad.com/l/GdHd
It's standalone workshop by itself, so it doesn't require previous tutorials in order to understand the workflow.
What you get is:
-8hr 30 min workshop split into 9 chapters
-HiRes PSD and JPG files
-Photoshop brushes used in this workshop