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Environment for Video Games - Production Illustration

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This 8hr 30 min workshop is focused on creating environment illustration in video game development pipeline. I explain the process of addressing feedback and painting with requirements from game/level designers in mind. 

It's a direct continuation of 'Environment for Video Games - Blockmesh to Concept Sketch' tutorial: https://gumroad.com/l/GdHd

It's standalone workshop by itself, so it doesn't require previous tutorials in order to understand the workflow. 

What you get is:
-8hr 30 min workshop split into 9 chapters
-HiRes PSD and JPG files

-Photoshop brushes used in this workshop

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Environment for Video Games - Production Illustration

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05/18

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