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      Mixamo Animation Retargeting - Unreal Engine 4 plugin

      Editor plugin for precise and automated retargeting of skeletons, skeletal meshes and animations created with and exported from Mixamo tools (Auto-Rigger, 3D Characters, 3D Animations).

      Homepagehttp://www.unamedia.com/ue4-mixamo-plugin/

      DESCRIPTION

      Mixamo Animation Retargeting is an editor plugin that helps integrating Mixamo assets (exported from Auto-Rigger, 3D Characters, 3D Animations) into Unreal Engine 4.

      Demonstration video: https://www.youtube.com/watch?v=OSaYNLdrYck

      Support thread: https://forums.unrealengine.com/showthread.php?139944-Mixamo-Animation-Retargeting

      In addition to the base setups required by the Retarget Manager, the plugin implements some advanced functionalities to obtain a perfect retargeting and optimal integration into Unreal Engine 4:

      • the Retarget Base Pose is computed analytically, to obtain an exact and perfect match of the skeletal meshes used during animation retargeting;
      • a Root bone is added to the Mixamo skeleton (and all related skeletal meshes), allowing the use of Root Motion for animations (https://docs.unrealengine.com/latest/INT/Engine/Animation/RootMotion/);
      • a Root Motion animation can be computed from a pair of normal and in-place Mixamo animations (youtu.be/IwlwjLQBqmM).


      To run the tool:

      • ensure that the Unreal Engine 4 mannequin skeleton in your project has the “Humanoid” rig set.
      • select a Mixamo skeleton asset and execute the “Retarget Mixamo Skeleton Asset” contextual action.


      The tool also supports batch processing.

      NOTE: This product is not made by, or affiliated with, Mixamo or Adobe Systems in any way.

      FEATURES

      • Editor plugin.
      • Binary builds included, for simplified installation (no Visual Studio nor Xcode required).
      • No third party code.
      • Automatic setup of Translation Retargeting options.
      • Automatic setup of Rig mapping.
      • Analytical computation of the exact Retarget Base Pose. Some bones preserve the original component space orientation due to differences between Mixamo and Epic reference poses: "Head", "LeftToeBase", "RightToeBase".
      • Addition of the Root bone to enable Root Motion animations.
      • End results can be hand-tuned if needed (see youtu.be/soEEw4oS7no).
      • Animation Retargeting is done with the standard editor pipeline (Retarget Anim Assets > Duplicate Anim Assets and Retarget).
      • Conversion of Mixamo animations to UE4 root motion animations (both “normal” animation and “in-place” animation are needed for the computation - see youtu.be/IwlwjLQBqmM).

      • Supported Development Platforms: Windows, Mac.
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      • You'll get: source code, pre-build binaries (for Windows), installation instructions.
      • Unreal Engine 4 version 4.14-4.24
      • Platforms Windows, Mac (source code only)

      Purchasing Mixamo Animation Retargeting - Unreal Engine 4 plugin...

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