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UE4 - Newtonian

Newtonian is an advanced system that allows you to drag and drop a momentum-fuelled falling damage system to your projects.


Release Trailer (via YouTube)

Feature Overview and Documentation (via YouTube)


This 100% Blueprint powered system is completely drag and drop and will work on any character or controller! Included is two different systems for handling falling damage.

Simple Damage System: Starting with a simple old-school falling damage system, which applies damage based on your fall height. This is very easy to get up and running and match with your project, but is also somewhat limited.

Advanced Momentum Based Damage System: This system is the recommended system to use, as it takes into account changes in the player's acceleration, and calculates the amount of G forces the player would be experiencing. Then, if the G forces are above the allowable threshold, the player will receive an amount of damage based on how much they exceed it. This allows for things like cushioning falls with water volumes, jump pads that don't cause damage to the player, damaging the player when they are slammed into a wall, and much, much more.

Using the advanced system included with Newtonian will result in realistic and reliable damage calculations for your players when they experience rapid deceleration, as from falling or being thrown into objects.


Number of Blueprints: 5 (plus 2 example Blueprints)

Network Replicated: Yes

List of Features: Simple falling damage, advanced falling and momentum damage, example health system

Intended Platforms: Windows, Mac, PS4, iOS, Android, Xbox One, Oculus, Other.

Platforms Tested: Windows, Mac

Documentation: Blueprint tutorials to cover main use include. Additional documentation available via videos


Q: Where can I go if I need any assistance with Newtonian?

A: You can contact me for support matters via my dedicated support system at http://support.dapperraptor.xyz. Alternatively, you can join the Dapper Raptor support discord here. It's completely free!


Q: What do I get when purchasing this?

A: Purchase of Newtonian grants you a non-exclusive, non-transferable, non-sublicensable license to use, reproduce, display, perform, and modify Newtonian for any lawful purpose. You will be provided with download links to the files for this template, and will be granted access to all updates that are to be released for the lifetime of the product.

Q: What can I do with this pack once I have purchased it?

A: Besides using this content for learning, experimenting, and prototyping, you can also ship it in your own products, too! However, you can’t sell or sublicense this content to other developers for use in their products, e.g. via website or e-commerce mechanism built into a 3D development tool.

Q: Can I use content from this package in another engine besides Unreal?

A: No, sorry. Newtonian itself is written using Unreal Engine 4 blueprints, so they simply will not work in another engine. The example content included is all provided by Epic Games them self, or other authors credited in the project itself, and is strictly for use within the Unreal Engine. If you really want to use some of the content included in another engine, please contact me and I can attempt to discuss this with the other authors. Content provided by Epic Games is strictly for use within UE4 without exception.

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UE4 - Newtonian

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