UI/UX Design Guide

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UI/UX Design Guide

This book explains one topic per page, like a big glossary, easy wiki, quick encyclopedia, or summary notes. Edited by Joel Parker Henderson (@joelparkerhenderson).

Contents

Introduction

• What is this book?

• Who should read this?

• Why am I creating this?

• Are there more primers?

UI/UX

• User Interface (UI) + benefits

• User Experience (UX) + benefits

• Customer Experience (CX) + benefits

• Developer Experience (DX) + benefits

User-centered design (UCD)

• Usability

• Accessibility

• Information architecture (IA)

Design thinking

• Empathy map + benefits

• Focus group

• Personas

• Journeys

• Voice of the Customer (VoC)

• Subject matter expert (SME)

• Design charrette

• Mind map

• Decision tree

• Gamification

Design management

• Design system

• Style guide

• Pattern library

• UK Government Design Principles

• Apple Human Interface Guidelines (HIG)

• Google Material Design

Task analysis

• Cognitive task analysis (CTA)

• Hierarchical task analysis (HTA)

• Workflow analysis (HTA)

• Critical incident technique (CIT)

• Diary study

• Anticipatory design

Ideation

• Creative thinking techniques

• Brainstorming

• Active listening

• Thinking hats

• SCAMPER

• Futurespective

• Storyboard

• Storyboard - steps

• Mental model

• The map is not the territory

• Vision board

• Oblique strategies

• Abramović method

Product design

• Design canvas

• Mockups

• Wireframes

• Use cases

• User stories

• Use cases versus user stories

• MoSCoW method

• Low-fidelity prototype

• High-fidelity prototype

• WYSIWYG

• Kaizen a.k.a. continuous improvement

Modeling diagrams

• Activity diagram

• Sequence diagram

• Use case diagram

• State diagram

• Timing diagram

• Cause-and-effect diagram

• Fishbone diagram: see cause-and-effect diagram

• Ishikawa diagram: see cause-and-effect diagram

• Unified Modeling Language (UML)

• PlantUML

• Mermaid.js

North Star

• Big Hairy Audacious Goal (BHAG)

• Strategic balanced scorecard (SBS)

• Big design up front (BDUF)

• Domain-Driven Design (DDD)

• Behavior-Driven Development (BDD)

• Test-Driven Development (TDD)

Affordances

• Gibson's affordance theory

• Accordion UI

• Drawer UI

• Ribbon UI

• Tree UI

• Wizard UI

• Progress indicator

• Header and footer

• Site map

• ARIA attributes

• Model-View-Controller (MVC)

• Paper cut bug

• Dark pattern

Digital inclusion

• Cross-cultural communication

• Communication styles

• Screen reader

• Keyboard shortcut (a.k.a. hotkey)

• Alternative text attribute

• Web Content Accessibility Guidelines (WCAG)

• UI for color blindness

UI/UX implementation

• Typography

• Copywriting

• Microcopy

• Iconography

• Grid system

• Mobile-first design

• Reactive UI

• Low-code / no-code

• Text-To-Speech (TTS) and Speech-To-Text (STT)

• Progressive enhancement

• Graceful degradation

• Data schema

• Object-Relational Mapper (ORM)

Internationalization and localization

• Internationalization and localization - steps

• Locale

• Locale codes

• Bidirectional text (bidi)

UX/UX testing

• Split testing

• End-to-end testing

• Acceptance testing

• Localization testing

• Accessibility testing

• Screen reader testing

• Benchmark testing

• Shift-left testing

• Heatmap

Artificial intelligence (AI)

• AI UI/UX

• AI form fill

• AI product development

• AI content generator

• AI image generation

• AI internationalization/localization

Books about UI/UX

• Universal Principles of Design by William Lidwell et al.

• The Design of Everyday Things by Donald Norman

• Envisioning Information by Edward R. Tufte

• Don't Make Me Think by Steve Krug

• Forms that Work by by Caroline Jarrett et al.

• The Humane Interface by Jef Raskin

UI/UX quotations

• Learn early, learn often

• Make mistakes faster

• Perfect is the enemy of good

• Data beats emotions

Idioms

• Quick wins

• Think outside of the box

• Out of scope

• Over the horizon

• For more see our Business Lingo Primer

Aphorisms

• The Law of Demos (Kapor's Law)

• The Law of Conservation of Complexity (Tesler's Law)

• The Pareto Principle (The 80/20 Rule)

• Chesterton's fence

• For more see our Business Lingo Primer

Soft skills

• How to create a UI/UX portfolio

• How to sketch a user interface

• How to run a focus group

• How to give a demo

• How to interview a user

• How to collaborate

• How to lead a meeting

• How to work with stakeholders

• How to get feedback

• How to give feedback

Conclusion

• About the editor

• About the AI

• About the ebook

• About related projects


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UI/UX Design Guide

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