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      $149.99+

      Create your own multiplayer CCG with Unity

      In this course, you will learn how to create your own multiplayer collectible card game with Unity from scratch.

      The format of the course is entirely text-based (100+ pages); it does not include any videos.


      Table of contents

      • Introduction to server-authoritative programming
      • Defining the core CCG classes
      • Creating the card prefabs
      • Implementing the CCG game loop on the server side
      • Representing the game state on the client side
      • Adding creatures to our game
      • Implementing combat (part 1)
      • Implementing combat (part 2)
      • Adding spells to our game
      • Defining the victory conditions


      What will I learn in this course?

      You will learn how to create a multiplayer CCG that plays like a simplified version of Hearthstone. Many of the fundamental gameplay concepts needed in a collectible card game will be covered: turn sequence, mana, creature and spell cards, combat, and more. The networking will be server-authoritative, meaning our code will be resilient to hacking.


      Who are we?

      We are gamevanilla and we are the team behind CCG Kit, the most popular collectible card game asset in the Asset Store. Our teacher is a faculty member of the Postgraduate degree in game design and development at Universitat Oberta de Catalunya.


      Please note the course does not contain CCG Kit; it is a completely separate codebase that is simpler and focused on teaching the fundamentals of building your own multiplayer CCG from scratch.


      Requirements

      You need to be familiar with the basics of Unity and C# programming. You do not need to have any previous experience with multiplayer programming; you will learn everything that you need to know about it in the context of a CCG during the course.

      The code will be written using Unity 2017.3.0 and UNET.


      Future of UNET

      Unity recently announced they are working on a new multiplayer system that will replace UNET in the future. As soon as there is a preview available, we will start work on updating the course as needed. You do not need to worry about the content of the course being obsolete in a few months; we will update it at no extra cost for you.

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      Your rental will be available for 30 days. Once started, you’ll have 72 hours to watch it as much as you’d like!

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        Gumroad Library

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