Learn to model and unwrap a battle mech
- 12 HD Video Files
- Essential reference images
Duration: 10hrs 49min video MP4 format with full audio commentary in English
Follow along in this ultra comprehensive, yet easy to follow 11 hour long 3D Artist course, as we model and unwrap a battle mech to current video game standards. Every step is documented without fast forwarding.
We will make a scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.
What are the requirements?
It is recommended to follow the course with the same software we use throughout the tutorial:
3Ds Max 2017 (can be 2016 and 2015 too)
Who is the target audience?
This tutorial is aimed at beginners as well as intermediate. I avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.
What do I get from this course?
- Nearly 11 hours of fully documented and commented HD video content.
- Game industry ready knowledge in modeling and unwrapping.
- Essential reference images.
Hi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game: Keystone.
I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, Tim