V-Ray Fundamentals: Render Like a Boss Vol.1

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Over the past three years, V-ray has become an integral part of my 3D workflow. Volume 1 of my in depth course draws the large variety of commercial jobs I've worked on. There's a lot of hidden logic parameters within this rendering program, and I go in depth on how to work with V-ray 3.0's DMC Sampler rather than against it. Time is precious for artists like us, and this course will show you how to render faster AND intuitively reduce noise within your shots.

The total runtime for Volume 1 is 87 minutes spread across the following chapters:

Ch 01 - Introduction

CH 02 - User Interface

CH 03 - Scene Render Optimization

CH 04 - Material Diffuse

CH 05 - Material Reflection

CH 06 - Material Refraction

CH 07 - Material Bump, Normal, Displacement

CH 08 - Subsurface Scattering

Please note that V-ray 3.0 for MAYA is used for this course. V-ray for 3DS Max uses slightly different terms, but the same core principles apply.

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$59

V-Ray Fundamentals: Render Like a Boss Vol.1

0 ratings
I want this!