Over the past three years, V-ray has become an integral part of my 3D workflow. Volume 1 of my in depth course draws the large variety of commercial jobs I've worked on. There's a lot of hidden logic parameters within this rendering program, and I go in depth on how to work with V-ray 3.0's DMC Sampler rather than against it. Time is precious for artists like us, and this course will show you how to render faster AND intuitively reduce noise within your shots.
The total runtime for Volume 1 is 87 minutes spread across the following chapters:
Ch 01 - Introduction
CH 02 - User Interface
CH 03 - Scene Render Optimization
CH 04 - Material Diffuse
CH 05 - Material Reflection
CH 06 - Material Refraction
CH 07 - Material Bump, Normal, Displacement
CH 08 - Subsurface Scattering
Please note that V-ray 3.0 for MAYA is used for this course. V-ray for 3DS Max uses slightly different terms, but the same core principles apply.