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Creating Foliage

This tutorial will show you the basics of modelling and texturing a foliage asset using Maya, Zbrush and Substance Designer before finally implementing it into Unreal Engine 4.  It will cover:

- Creating a base mesh from reference

- Creating the Highpoly Mesh in Zbrush

- Baking in Substance Designer

- Texturing in Substance Designer

- Creating the final asset for engine.

- Creating a material for foliage in Unreal Engine. 

You get a PDF written tutorial. 

This is not a beginner tutorial and as such you should be comfortable navigating around Substance Designer, Zbrush and Maya as well as using Ue4's Material Editor. 

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  • Written PDF Tutorial
  • Size6.2 MB
  • Length19 pages

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Creating Foliage

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05/18

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