SoMuchDota is a set of tools, settings, materials and shader meant to make the Substance Painter to DOTA 2 pipeline closer visually and faster.
New in 1.3
-Cube map and scale are now supported in viewport!
-Added DOTA 2 Cube maps converted to spherical coordinates
-Organized Material--if you are just updating to the new shader, you may want to switch to a non Dota shader and back. You will need to reset your parameters, but it will fix the UI organization.
-Removed metalness mask from rim light to match game usage.
-Seperated warp textures to be greyscale samples in line with the Valve reference assets. Diffuse warp to come back in next update.
-Removed diffusewarpmask from some lighting terms.