- Preparation Required: The GM needs to read the rulebook, players don't need to read the rules as long as the handouts are available.
- Time to play: Somewhere between 1.5 to 2.5 hours depending on the size of the group and the amount of time you have to play.
- Players: 1 Game-Master, and 1-5 player characters (hirelings).
- Contents: Rules book PDF (36 pages), Handouts PDF, lowres Rules book PDF.
Runaway Hirelings is a tabletop role-playing game about hirelings escaping a dungeon, where the dungeon is created as they are escaping it by all the players and the dungeon architect (aka Dunarch, but gamemaster works as well). These hirelings have specific skills which are useful in specific instances, but fighting isn't even an option they are so bad at it. So the trap-poker may just have to set off some traps as they go rolling down the staircase if they want to stop an ogre from pursuing them into the next room.
This is a zero prep game, the dunarch needs to read the rulebook before play, and while it is preferred that the players taking on the roles of the hirelings read the rules text before play, they don't need to because of how the character sheets are setup. Just print out a bunch of the hireling types, and a couple copies of the rules sheet (in the Handouts pdf).