A game about wolves cursed to become human by Kyle Weems.
Wolfwhere is a tabletop RPG that lets you explore the lives of Neuri, who once were wolves but are now almost-human after receiving a cursed bite from cannibalistic humans they have come to call Redcaps. No longer wolves, not quite human, yet able to wear the skins of either, the Neuri struggle with adapting to their new world, new minds, and the loss of what they once were.
The players of this game form a surrogate family to replace the one they lost, a new pack that explores the human world together, to understand its marvels and protect themselves from its fears.
With minds and bodies that are newly human, the Neuri find themselves thrust into a world where everything is new. Pants. Waffles. Jobs. Taxes. Racism. Crosswalks. Everything is turned up to 11 for the Neuri, as they discover new things every day, approaching with child-like wonder and fear each new aspect of human society that they encounter. And with each discovery they must try to determine how to fit it into their new lives. Clashing and vivid outfits. Strange obsessions with child shows. Refrigerators full of steak.
Walking into human civilization after their curse, Neuri suffer from a major drawback in 21st century society: no paper trail whatsoever. They have no birth certificates, no government-issued IDs. They have no proof of citizenship because, in truth, before the bite they were not citizens, or even human. This paperless state is made even more problematic by a rise in nationalism and employment laws meant to curtail undocumented immigration or terrorism.
As such, they often live initially among the lower classes or outcasts of society until they learn more of the human art of deception or potentially gain false paperwork through criminal allies.
Among the Uncanny
The Neuri aren’t solely introduced to a new reality of life among humans when cursed by the bite. They also face more than humanity itself sees, learning that there are others among us, beings that are beyond the natural, that don’t quite belong or fit in neat categories. The Uncanny. They not only can change between human and wolf forms, but also possess strange magics with no true understanding of where they come from.
Yet, for all that they are uncanny, they are not monsters. The same cannot be said for those who made them. They know the truth of Redcaps, humans who have gained a measure of unnatural power from consuming human flesh. Through the Redcap’s bite, each Neuri has gained the curse of quasi-humanity, complete with the foreknowledge that all that live must die.
This is the playtest edition of Wolfwhere. It is a 41-page PDF (along with an EPUB verison) with full setting, character creation rules, options for the 10 North American wolf and coyote kins, 10 harmonies of the magical Howls, rules on how to play, and a chapter devoted to advice for Game Masters.
Purchasing this version of the game will entitle you to a free digital copy of all later versions of the game, as its art assets and any feedback-based content edits are integrated into the final product.
If you like Wolfwhere, or are curious about other games in the future from me, you can find me on Patreon at http://patreon.com/kyleweems.